Friday, May 9, 2014

The Elder Scrolls Online - 3D Vision Fix (PATCH UPDATE v1.6.1)

3D Vision Fix by mike_ar69


Fixed:
- Shadows
- Lighting (most of it)
- Water reflections
- Put cross-hair and Hud at depth
**UPDATE v1.6:
- Magic effects on ground are now rendered at correct depth
- Rain drops are now at correct depth

**UPDATE v.1.6.1
- Updated broken shader CRCs after TESO patch.

Added:
- 2 Presets for convergence and hud/cross-hair depth ("0" ).

Known Issues:
- Some specular lighting issues on rooftops, especially when raining
- Specular lighting on windows

Summary
Out the box this game does not look too bad in 3D, just lots of things are a "bit wrong" so it all adds up.  However, lighting effects in indoor levels (like caves ate with fires and torches) are completely messed up.  This fix addressed most of these issues.

Installation
1. Download this file: https://s3.amazonaws.com/Mike_Ar69/TESO_mike_ar69_HelixFix_v1.6.1.zip
2. Unzip into the "client" directory, which for me is C:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client
3. Run the game

To get 3D Working in DX9 mode
Thanks to Zulunia for documenting this in the comments :-)

After the instructions above you need to do 2 things to get 3dvision, make the game run in a different nvidia profile and run in DirectX 9

Open Nvidia Inspector, click the tool icon to the right of 'Driver Version'
Search for the Elder Scrolls Online profile

Click the icon with the red X and remove 'eso.exe' application

Search for the World of Warcraft profile

Click the icon with the Green + and add application 'eso.exe'. Should be in your "\The Elder Scrolls Online\game\client\" folder

This makes ESO use the World of Warcraft NVidia Profile

Next is to set ESO to run in DX9
Open UserSettings.txt which is located in your "*Documents*\Elder Scrolls Online\live\" folder

Locate (If it's not there, add it)

SET GraphicsDriver.7 "D3D11"

and change to

SET GraphicsDriver.7 "D3D9"

This runs the game in DirectX 9

Finally - in Nvidia control panel, you need to "Set when the display is in 3D mode" to be "Only while 3d programs run".  If that does not work, then you need to set it to "Always".

Presets
I provide two presets, each of which has two parts to it: (a) convergence and separation values, (b) a toggle key for hud/cross-hair depth.  In game press the "0" key to toggle between them.  By default the game will be high depth, low convergence, with a deep cross-hair and slightly in depth HUD.  the alternative is Low depth, high convergence with low depth cross-hair and HUD popping out a bit.

To change convergence and separation, switch to the preset you want to change with the "0" key, change conv/sep and then press "F7".

To change hud and cross-hair depths is more involved (for now):

1. Open the A8BE42F2.txt Vertex Shader file from ShaderOverride\VertexShaders:

2. Look for these values at the top:

//Low depth high conv (x= hud shift, y=x-hair shift
def c202, -15, -2, 0.0, 0.0 <==CONSTANTS TO DEFINE THIS PRESET

//High depth low conv
def c203, 0.1, 0.9, 0.0, 0.0 <==CONSTANTS TO DEFINE THIS PRESET

3. So to change how it looks for you modify as follows:
c202/3.x = depth of HUD (positive is in screen, negative is out of screen)
c202/3.y = depth of cross-hair

Ultimately the mouse cursor is at screen depth though, so moving the hud too far in or out can make selecting things tricky.  If I have time I might specify these values in the DX9Settings.ini



71 comments:

  1. how do you enable 3D vision?

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  2. I have the same question. I didnt even try it in 3d yet. I read that since it didnt have a "proper" fullscreenmode, it was hard to get 3d to even kick in.... I made it in bound by flame....I guess we atleast must have the right resolution...720p or 1080 in 24hz......? Mantra.

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  3. After the instructions above you need to do 2 things to get 3dvision, make the game run in a different nvidia profile and run in DirectX 9

    Open Nvidia Inspector, click the tool icon to the right of 'Driver Version'
    Search for the Elder Scrolls Online profile

    Click the icon with the red X and remove 'eso.exe' application

    Search for the World of Warcraft profile

    Click the icon with the Green + and add application 'eso.exe'. Should be in your "\The Elder Scrolls Online\game\client\" folder

    This makes ESO use the World of Warcraft NVidia Profile


    Next is to set ESO to run in DX9
    Open UserSettings.txt which is located in your "*Documents*\Elder Scrolls Online\live\" folder

    Locate (If it's not there, add it)

    SET GraphicsDriver.7 "D3D11"


    and change to

    SET GraphicsDriver.7 "D3D9"


    This runs the game in DirectX 9

    Done

    ReplyDelete
  4. thanks!! works great!! note: i had to go into nvidia control panel and set 3d vision to run with any 3d program. didn't work with only full screen programs

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  5. First at all, THANK YOU VERY MUCH, Mike! You are the man!!! Your fix is almost PERFECT!
    However, I have noticed few minor flaws. Sun shafts are rendered differently for each eye, and steps on the ground is at wrong depth. Later isn't that much a problem, really, but former, sun shafts being one the most spectacular effects in TESO, is. If you'd have time and wish, take a look at it.
    THANK YOU VERY MUCH ONCE AGAIN!!!

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    Replies
    1. I did try and fix the sun shafts actually, but was unable to work out how (or even it was possible) :-( When I eventually buy the game I will look again at it.

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  6. This comment has been removed by the author.

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  7. Hi

    This works great, I love it.
    Thanks for all the work.

    But I don't want to always play the game in DX9 and 3D, sometimes I want to play in DX11 and 2D.

    I got around this by creating 2 versions of the UserSettings.txt file (one for each version) then I placed them in folders named DX9 and DX11.

    I placed these 2 folder in the Live folder.

    Next I created a link to the Live folder on the Start Menu.

    Now I can open the Live folder from the start menu, copy whichever version of the file I want from it's folder and replace the one in the Live folder.

    I can switch back and forth in less then a minute.

    Thanks again for the work on this.

    Another Mike

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  8. I have a question to you 3dgamers (fellow gamers): Can you only play 3d in either 720p and 60hz or 1080p and 24 hz?
    Thats the choices I have. I think thats because my TV cannot play 1080p in 60 hz, so I need a new/ better 3dtv. ESO in 24 hz was stuttering alot for me. Was better to play in 2d. And 720 p ran smooth, but the graphic was grainy. Tombraider and Thief was awesome in 3d though. Pls share some thoughts on this.

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    1. Thats a limitation of HDTV's/HDMI displays

      Monitors do not have this limitation.
      SUPPOSEDLY there is a 1440p display supporting 3D Vision coming out. Now the big problem with 1440p is it takes ALOT of performance.

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    2. Thanks for the answer.

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    3. http://3dvision-blog.com/7163-make-your-passive-3d-monitor-or-3d-hdtv-work-with-3d-vision/
      If you have a passive 3D TV, then you can use this hack to get 60hz 1080p 3dvision working

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    4. Hi Guys

      After the patch today I found that ESO will now run in 3D in DX11.

      I switched to the UserSettings.txt file to run the game in 2D and to my surprise when I launched the game, the green text came up in the lower right corner asking me to click Cntrl. Alt. Insert.

      When the game launched it was in 3D and looked great.

      Just to make sure I checked the UserSettings text file after I closed the game and it was set to DX11.

      The other thing I noticed was that for the first time the wheel that adjusts depth of field worked.

      I didn't do that before.

      My monitor, an Asus runs 3D Vision at a 144hz frame rate.
      That gives me a frame rate per eye or about 60 fps most of the time.
      It looks very smooth.

      Boy I'd like to see a 27" 1440p monitor, I love my Asus 1080 but more resolution would be the ultimate.
      I suppose the trade off would be lower frame rates though.

      At least at current technology levels, I'm not sure how much more I could push through my video card.

      Mike

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    5. @anonymous
      thats to get a display that isn't "supported" to work with 3d vision.

      Passive is actually worse then active resolution is cut in half.

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    6. Do you still need to use WoW profile in order to get game running in 3D? Also, any ideas about that "exclusive fullscreen"? How to enable it?

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  9. I get the message in every game I play in 3D Vision the first time it boots.

    Today is the first time I've seen it in ESO,

    Anyway it's running fine in DX11 and I think looks a little better then in DX9, though without a side by side screen comparison it's hard to say exactly what the difference is.

    I'd like to know if it's possible to run ESO with it's own profile now, I'm using the Wow profile.

    Mike

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    1. I tried it with the default ESO profile and the 3D was not great. I will have to try it with the WOW profile later. The 3D message did not show up before because it was not true full screen. That was fixed with 1.1.2. I wonder if the WOW profile will give proper SLI support.

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  10. Hi

    I tried running is with the ESO profile and it didn't trigger 3D for me, but it's working great with the Wow profile in DX11.

    I removed the DX9.ini file from Mikes package and the Users setting it set to DX11 and no problems.

    I don't know how to view the settings for ESO to verify that it's running in DX11, as you can in some games where you can chose in the settings which version of DX you want to run.

    A little aside here, anyone else have their post disappear if they hit the Preview button?
    I've had to type several messages over because I hit the preview, I learned my lesson.

    Mike

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    Replies
    1. I can play ESO on 3d without the helix mod installed. Im having a problem with the cursor not showing "Inside". Are you having this issue using the helix mod with ESO? Not sure if i should install helix to fix the cursor.

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    2. Press the "0" key to toggle the presets?

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    3. I personally think using DX11 without this fix has issues. Michael, programs like MSI Afterburner will display on the screen your frame rate and tell you if you are running DX9 or DX11. Anonymous, I personally recommend for now using this fix here and use DX9. It fixes some reflections and a few other things and also gives you choices for the depth of the target pointer (hence the comment from mike_ar69 to use the zero key. That will only work if you use this fix though. Plain ESO will give you no option for that.

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  11. Is there any way to make Mike's fix work in DX11? After last patch (1.1.2) TESO now have many advantages of running in DX11 mode, such as exclusive fullscreen and improved SLI support. Also, game runs SUPERSMOOTH in DX11 mode. I didn't believe my eyes I first seen it. However, Mike's INCREDIBLE 3D Vision fix doesn't work anymore... :(

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  13. Hi

    As I mentioned above I've been running in DX11 since the patch.
    I'm seeing some harshness in shadows on the character but I just tried it both ways and I'm not sure there is much if any difference.

    Anyway you can run it in DX11 since the patch this week, you'll have to decide if you see an improvement in the graphics or not.

    I Have to say that I've just switched back and forth (I have 2 installation on my computer) and I don't really see a lot of difference.
    I can see a big change in the shadows when I switch from 2D to 3D either way but not between DX11 and DX9.

    I'm running Mikes mod and the Wow Profile in both installations.

    To switch from DX11 to 9 and back I have to substitute the UserSetting.txt file in the Live folder.

    Mike

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    1. Michael,

      When you run in DX11 you will not be using Mike's mod; it only works in DX9. I see big differences between Mike's mod in DX9 and vanilla 3D in DX11. Are you sure you have Mike's mod installed correctly? If it is installed and running properly you should be able to press 0 (zero) and toggle between two very different presets. If pressing 0 does not change depth and convergence you are probably not using Mike's fix.

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    2. DX9 vs DX11 is something that requires a magnifying lense to see a visual difference UNLESS the game has actual DX11 features. This game is not one of them. Does not support Tessellation, soft shadows, etc. Companies RARELY bother unless sponsered by companies such as Nvidia/AMD.
      Only non-sponsored game I can think of is Dragon Age 2 tbh.

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  14. BIG PROBLEM with your mod. When it is installed and playing in D9, spirits don't render correctly, there is just a purple glow where the character model should be. Please fix. Big fan of the work you have done, just need to be able to put a face with the talking purple light that is giving me a quest haha. Also it's hard to fight them when you can't see if they are about to swing their weapon. Your mod looks so much better than the default 3D in D11 that the game now supports. They let objects get too close to the screen so first person is bad. One of your presets is awesome! Would love to use it and be able to see spirits. Also the spell lightning form does the same thing cuz it makes you look like a spirit, kinda.

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    1. If you are using SweetFX, try to remove it and see if ghost renders correctly then.

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    2. This is a problem with the game and seems to be happening to people running in DX9.

      http://forums.elderscrollsonline.com/discussion/101959/i-don-t-see-dead-people-can-t-see-ghosts-or-ice-enemies

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    3. Oops, posted the wrong thread link:

      http://forums.elderscrollsonline.com/discussion/101676/ghost-projection-bug-help/p1

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    4. I've notice this too, I don't use sweetfx or anything. I'm using the 1.6 version an spirits don't appear at all, just a glow as described above. I'm not sure whether it's because of the craglorn patch or the newer 1.6 version.

      Btw mike grat job so far, I love having the rain at depth the game looks great

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    5. Yeah looks to be a dx9 issue since the craglorn path. Not related to 3dvision fix.

      This one might be ZoS's problem and may have to wait for a fix from them. The thead Arioc posted above outline the issue.

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  15. Anyone knows if it possible to run TESO in exclusive fullscreen mode in DX9? Seems like this new feature only working in DX11 mode, and Mike's patch doesn't work in DX11...

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  16. Would appreciate if someone can look into this as well.
    With the new full screen patch 3D only kicks in DX11 with the ESO profile. So mikes fix doesn't work in dx9 with the "improved" profile.

    I get pretty bad performance with the WOW profile and no SLI support. =(

    Anyone know how to force 3d vision in the ESO profile in Dx9 mode?

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    Replies
    1. Read post by Zulunia it says how to activate 3D vision.

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    2. Thanks Eqzitara. But you missed a the point a little. I have it working in dx9 just fine with the wow profile already but that's the problem. I get horrible performance on the WOW profile that I don't see on the Eso official one. So I was hoping someone would know how to make the fix work with the eso profile in dx 9.

      I understand this is more likely a developer problem, and I have already been on their case about it but I dont expect any response.

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    3. Necropants, aside from the known issues with DX9 in ESO that cropped up in the 1.1.2 patch, you might want to remove the SLI compatibility bits in the WOW profile (set them to 0x00000000). I did that and it helped my performance. Once true SLI support is provided via either NVIDIA profile or driver update then hopefully that profile will provide support for DX9. If so, then we should be able to copy those settings to the WOW profile.

      The main issue with DX9 now which ZOS has acknowledged as something they need to fix is the missing transparent NPCs (such as ghosts). That is nothing that this 3D fix can correct.

      There is still no official SLI profile for ESO, but some have reported success forcing AFR2. I have tried it and saw no performance gain so I am sticking without SLI till it gets official support (again, hopefully for DX9 as well).

      We should all post on the ESO forums about our desire for exclusive full screen support in DX9 and for them to fix the transparency issue that cropped up with 1.1.2.

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  17. You guys REALLY need to talk to developer about problems. I am sure they are aware there are users still on XP/using DX9. Complaining and not doing anything about it will not make anything happen. If you guys don't do jack, nothing changes. I don't want to hear anymore discussions about DX11 since there is ZERO, visible visual benefits in this game. Discussing DX11 on this thread sounds ungrateful.

    From here on all posts mentioning DX11 will be deleted.

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    1. Someone start a thread on ESO FORUMS asking for DX9 full screen support / bug fix and post link underneath this message.

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    2. I'll have already hit up support but when I am free I'll start one today, and link it here. Cheers

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    3. Here is a good fairly active thread which ZOS has posted at least one comment in:

      http://forums.elderscrollsonline.com/discussion/101676/ghost-projection-bug-help/p1

      This mainly talks about the transparency issue with ghosts but I think the exclusive fullscreen has been brought up there (as well as a reference to some wanting DX9 for using this very fix).

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  18. Looks like the missing ghosts issue will be fixed on Monday with the 1.1.3 patch
    http://forums.elderscrollsonline.com/discussion/105348/patch-v-1-1-3-preview

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  19. I can confirm that the ghost bug was fixed today with the latest patch.

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  20. Could someone post a pic of this in 3D with the fix plz?

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  21. Hi

    The one thing that I do see for sure is, that in DX11 the wheel on the emitter works to change depth settings.
    It does't do that in DX9, there's no on screen display when I move it.

    I'll do a side by side screen shot and see if I can detect a real difference between the two when I get a chance.

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    1. For me running game in DX11 breaks 3D Vision. Shadows are badly missplaced, for example.

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    2. The reason you do not see the on screen display when in DX9 is because ESO does not support exclusive full screen in DX9, but it does in DX11. But, as others have stated, I strongly recommend sticking with DX9 for the 3D Vision fix. But, if you do not see a difference while in 3D mode between the two then I bet you are not seeing the actual fix. For me the difference is clear. If you press the 0 (zero) key while in DX9 do you see the depth and convergence change between two presets? If not then I think something is not setup properly and you are not actually seeing the fix.

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  22. At the risk of sounding "irritated", can I echo eqzitara's comments that this is not a general forum for the game, it is a Blog post, presenting to the community a DX9 3D Vision fix.

    If you want to use DX11, that's great, but please report your findings and issues on the Steam Forums, the Nvidia Forums, the ESO Forums - but not here. I already know stereo 3D does not work in DX11, and this blog post makes no attempt to address any of that.

    I really don't want to discourage people posting, I think it's great that we have such activity, I am just asking for a bit of focus and staying on topic.

    This blog page is very specifically *not* about DX11. It is for feedback on playing the game in DX9, using the fix. This is what I want to see. I appreciate all information and feedback on those aspects that might allow me to improve the fix, and to add more value. What anomalies have you seen, where, under what settings etc? These will allow the fix to be improved. Similarly, what game/driver/configuration settings are required to optimize the DX9 3DV experience is also invaluable (I initially omitted instruction in my post on how to get the game working in 3D at all, for example...).

    I don't actually own the game, someone loaned me a month trial which has run out, so I can't yet investigate a DX11 fix until I buy the game at some point. I am certain it will be a straightforward conversion to a 3Dmigoto solution, but I won't be doing it anytime soon, mostly because the game does not look (or perform, in my case) any better so I can't see the point yet. If and when I do, there will be a separate DX posting :-)

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    1. I just wanted to post tonight to thank you once again for making a fix for the game. For a MMO it looks really good, especially in 3D. It has passed Guild Wars 2 for my favorite 3D time killer now. :)

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  24. Hey Mike i cant believe i missed this posting of TESO 3D fix! I have been out of the gaming world for about 3 months now and am finally coming back, i booted up TESO the other day from i fresh installation *(after my hard drive dies and i had to install EVERYTHING all over again. :(
    and it rendered in 3D! Without having to change anything with profile, ini or Nvidia inspector, yet i cant get your rad fix to work with the game. Shadows and water are still rendered wrong. I unzipped the files into the game client, do i really have to change the profile with inspector? Is the convergence preset changed with the letter o or the number 0?
    Thx for any help guys. :'D

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  25. hmmm. .. sounds like you've missed these steps, don't you?


    The fix will only work under Dxd9 and with Wow profile as ZuluniaMay 10, 2014 at 1:32 AM detailed earlier:

    "After the instructions above you need to do 2 things to get 3dvision, make the game run in a different nvidia profile and run in DirectX 9

    Open Nvidia Inspector, click the tool icon to the right of 'Driver Version'
    Search for the Elder Scrolls Online profile

    Click the icon with the red X and remove 'eso.exe' application

    Search for the World of Warcraft profile

    Click the icon with the Green + and add application 'eso.exe'. Should be in your "\The Elder Scrolls Online\game\client\" folder

    This makes ESO use the World of Warcraft NVidia Profile


    Next is to set ESO to run in DX9
    Open UserSettings.txt which is located in your "*Documents*\Elder Scrolls Online\live\" folder

    Locate (If it's not there, add it)

    SET GraphicsDriver.7 "D3D11"


    and change to

    SET GraphicsDriver.7 "D3D9"


    This runs the game in DirectX 9

    Done"

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    1. Ok i will give it a try, i did those exact things back in Feb when the 3D fix was still in the concept stages, and without those steps i couldnt even get the game to render in 3D at all, no the game is rendering in 3D without using those steps, but i will give it a try. Thanks bro!

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    2. Sorry, i meant to type NOW the game is rendering in 3D without using those steps.

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    3. This FIX is more intend to correct wrong 3D renderings than just enabling 3D, dude! ;p

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    4. OK sweet it works!!!
      But all is not well in my Elder Scrolls paradise... My Xpadder program looses its lock on the mouse and keyboard and i cant use the white Xbox 360 controller like i did before. Aghh! I cant play without it. There has to be someone else out der that experienced this? i will try to uninstall the beautiful 3D Fix and see if det solves the problem.

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    5. UPDATE: The 3D fix still works fine and as far as the Xpadder, i just found out that Zenimax added a layer of security for their software and launcher, so i had to change the settings for all users in the XPADDER exe shortcut to " run as administrator", closed the program, opened it back up and it works again with TESO...
      Sorry about the misdirected panic, your fix works great! Almost as elating as when eq helped me fix Skyrim!

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  26. I have updated the fix to v1.6.1 to correct the shader CRCs chnaged by the latest game patch. Thank you to Arioch1 for working out the changed shaders.

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    1. Hey Mike, after i fixed my Xapdder issue i tried to reinstall the elder scrolls and use your fix again, but every time i try to launch the game i get an inside out version of the game in 3D?

      This happened once before and i tried to unplug and plug back in the emitter cable, the only wasy is to either change the ini to d3d11, or to delete the .dll file and shader override. That allow me to play the game in 3D, but without the fix i was teased with last week before i deleted everything when i thought the game was corrupted whereas all i had to do was run xpadder as administrator. I think Nvidia inspector has something to do with this, last sping when i dealt with this the 3d effect bacame inside out when i was messing with inspector. any thoughts pls???

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    2. Hi - really not sure to be honest, I've not known the helix dll to ever affect left/right eye rendering like this. The only difference between 1.6 and 1.6.1 is that I renamed 5 shader files, I did not even change their contents. To install 1.6.1 you should delete the current ShaderOverride folder first, just to make sure. Only other thing I can think is that you could do a clean re-install of the latest nvidia drivers, something might have gone wrong. Don't use GeForce experience, install them from the direct download. Then go back into Nvidia Inspector, remove teso.exe from the new nvidia profile, and add it to wow.

      BTW - the toggle key is "0" - i.e. "zero".

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    3. I cant believe this, the freakin thing worked when i couldnt get Xpadder to work to actually control the player, now that i have Xpadder running with the game i cant get the 3d fix to work without flipping the 3D effect inside out. I have tried EVERYTHING. When i delete ALL the fix files it runs fine just water and shadows rendered incorrectly, when i try to instal the 3d fix it reverses the 3D effect. I am at wits end dealing with this game.

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    4. UPDATE: OK Mike? I flipped the 3d Vision glasses upside down and now i can enjoy your marvelous fix in proper 3D, i am wondering if i stall the prior driver if i can restore this particular profile, Nvidia inspector always seems to mess with my card, its funny that ONLY teso is reversed, Skyrim runs fine... hmmm. I like a good challange to figure this out but not when it is costing me $50 every 3 months for online gaming... If ANYONE knows which setting to mess with in the Inspector or Mike in your DX9 fix settings pls let me know. Just wanna say TESO looks superb after all your hard work!

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    5. Hi - there really is no setting in DX9Setings.ini, the helixwrapper simply does not touch that stuff. I am at a loss also. The only things I can suggest are (a) make sure that Xpadder and the 3dvision controller are plugged into different USB hubs (look in device manager, or Google it, I can't remember the details - though it is best to have the 3dvision controller on its own HUb i believe), it has been known in the past that the signal can get out of step if the USB hub is overloaded or in contention (b) There is a setting in nvidia inspector for flipping eyes in stereo that you could try setting for this game profile, though I am not sure if that is a legacy setting from the old days of the early 3d drivers.

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    6. The Nvidia Inspector setting is: "Stereo - Swap eyes WKS_API_STEREO_EYES_EXCHANGE_ON"

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    7. Yes thanks i saw that too, tried it but no dice. Its OK i'll just keep trying different alterations, maybe try using the 331 driver installation, then re-install 332. Havent tried the 337 yet you? Does 337 work with Skyrim and TESO 3D fixes?

      I have a feeling that maybe when i installed direct x 11 automatically when the game was re-installed, it reversed TESO 3D fix that was already in place in the inspector. I will figure it out, im just grateful that 3D Vision glasses can be worn upside down semi comfortably until then... Will try your suggestion about the USB hub thank u!

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  27. UPDATE: I plugged the 3D Vision emitter cable into my front USB port, then i had to shut down, unplug everything (all DVI, DP, and HDMI cables, ethernet, all USBs etc. ) because i bought a D-Link 2 port USB 3.0 PCI-E card and had to unplug everything before installed it. Then after the installation, i booted everything back up, went into inspector and changed the swap 3D Vision eyes on back to "OFF" in the global profiles setting, (didn't work as "ON" anyway...), closed inspector and then played Skyrim for awhile (that game in 3D still beats TESO for frame rate and detail, well that's what i think neway), then took a chance and played TESO. Note: TESO only loads for me when i select "Always on" in the Nvidia CP, the rest of the time it app-crashes...

    Now, when i finally got TESO to load it was in proper eye rendering! My head almost spun around with excitement! So much so that i did a complete backup onto a fresh 3.0 My Passport 2TB external Hard Drive. So if the 3D effect ever crahses again i am hopong i can just system restore to this correct configuration. Wish i knew exactly what it was that corrected the rendering problem for the WOW profile. Maybe it was the USB change, but then this happened once before when the first BETA was out in Feb, and a system restore fixed it. Great looking game!

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    1. Great to hear its all working now :-) Yes, it is necessary to set 3D as "always on" even for windowed apps - I've updated the instructions.

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    2. Thanks Mike!
      I really wish i could contribute to Helix Mod, i would like to learn more about 3D technology so i can one day fix the coolest games out there like Dragon Age 2 and Wings of Prey. So whats the verdict with driver 337? Does it allow the 3D fix for TESO?

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    3. Hi - I am running 337.88 now and all games work fine, but I don't actually have TESO anymore. I created the fix using the previous version 337.50 (which was just the beta version of 337.88) so I can't see any reason why it would not work :-)

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