Friday, December 6, 2013

Fallout New Vegas New Patch

Original Patch: Chiz
Updated version: Eqzitara
Script: TsaebehT


 
Alternative video link
 
Update: Fixed non-sli related issues
Fixed: Sky,blood splash
Features:
PIP boy will adjust convergence automatically to correct setting.
VATS will adjust hud to correct setting.
GUN SIGHTS will adjust when right mouse is held down.
Optional:
Press O to change Hud Depth [3] variants.
Known Issue[IMPORTANT]:
The first time you ever open VATS after you close it will need to press F4 to fix.
[Ranged]Do not open VATS while using gunsights. Press F4 to fix.
If you are using mouse/keyboard this can be prevented by launching this file prior to playing HERE 

If you are using a controller you will need to use joy2key/xpadder to bind right mouse button to left trigger.

Required Instructions
-Turn off ingame crosshair.
-Press F4 adjust your depth/convergence to your liking for gameplay save with F7. 
-Press F4 whenever you start game.

RANGED Character
Shaderoverride[SLI]
Shaderoverride[NON-SLI]

MELEE CHARACTER
Shaderoverride[SLI]
Shaderoverride[NON-SLI]

23 comments:

  1. I assume Ranged means 3rd person view and Melee 1st person view

    ReplyDelete
    Replies
    1. Ranged - Guns
      Melee - fists/ claws / etc

      Delete
  2. vats and pip boy look great so far. thank you very much, massive improvement

    but the regular UI elements (health, AP) are at screen depth right now. are there any ways to adjust them to sink in a little bit deeper?

    ReplyDelete
    Replies
    1. ok, thank you it works. but currently it is set to cycle through presets by pressing O. can i change that somehow? (o is forward for me, i'm left handed)
      also, can i also increase the strength (of the UI shift) in the ini somehow?

      Delete
    2. Open dx9settings.ini

      look for Key = 79
      79 = O

      http://www.asciitable.com/index/asciifull.gif
      Look in DEC row
      choose whatever key you want.

      Delete
  3. Thank you! Wow, I've been hoping for this day for so long, the old 3D fix used to frustrate me so much that I couldn't continue playing. I tried to push the pipboy out using .ini edits but it never worked right. I moved on to Skyrim because your fix worked so well but now I get to finally finish Fallout 3 & NV in 3D! You guys are amazing!!

    ReplyDelete
    Replies
    1. NP, its kind of funny how things change. I was playing it before I fixed it for a bit because I had to plan out what I wanted to do and I was like how did people used to play this before any fix [besides using little convergence]... and I remember fallout series used to be one of the most favorited 3D games... weird.

      Delete
  4. I tried to uninstall the patch to play in 2D again, but after deleting all files, the crosshair and the iron sight/ wepoan models in first person are still off; tilted to one side.

    Are there any changes to other .ini files I need to undo?

    ReplyDelete
    Replies
    1. Deleting the d3d9.dll remove patch.

      Ironsights, weapon models were not effected by this patch. Hud, skybox, blood were only things changed.

      Delete
  5. Hey there,
    i tried the fix but the pipboy is still screwed up , showing one half black for every eye like in this post:
    https://forums.geforce.com/default/topic/478428/3d-vision/pip-boy-in-fallout-3-fallout-nv/2
    Have i done something wrong?

    ReplyDelete
    Replies
    1. I have no idea thats not related to fix and is some odd issue [2010 and Ive barely ever heard of it]

      All I could recommend is reinstalling nvidia driver.

      Delete
    2. Havent you had this error with the pipboy that it isnt rendered properly?
      i always had that issue

      Delete
    3. Nope, and I dont think many people ran into it.

      https://forums.geforce.com/default/topic/478428/3d-vision/pip-boy-in-fallout-3-fallout-nv/post/3421465/#3421465
      Says this fixes it though.

      Delete
  6. Yeah, i tried the solution and it worked.
    FOR ANYONE HAVING ISSUES WITH A DISTORTED PIPBOY TEXT:

    - Reduce shadow detail to medium
    - set shadow filter to high
    - max indoor shadows 2
    - max outdoor shadows 4

    after that i had no issues anymore

    ReplyDelete
    Replies
    1. I forgot the most important thing, thank you equzitara for providing support and the 3dvision fix! :)

      Delete
    2. Let me see if I can replicate it so I can attempt to fix it though.

      Only thing I can think of is are you on non-sli?

      Delete
    3. yes, non-sli.
      maybe you didnt set the shadows to max like i did?

      Delete
    4. Nah, Ultra and just checked. 6/6 + high shadows.

      Im pretty sure its non-sli since I never have a non-sli system and I've installed the game many times. Since it happens to a small select few [Im guessing like 1/5 3d vision users are non-sli]. Will have to look tomorrow.

      Delete
    5. I didn't have that issue but perhaps its related. I went to record video with shadowplay which required turning off sli and saw some issues that I needed to fix. Its probably related might want to redl since it effects you regardless.

      Delete
  7. Thank you for your amazing work, every time i play a new game i immediately look to see if its on your list. Im having a problem with the textures disappearing in the right side of my vision(world(including items and people) turn see through), it has about a 50% chance of happening whenever i exit a loading screen then the problem stays till after i go back into a loading screen. This only happens when 3d is enabled. Any idea what this might be caused by? Thanks

    ReplyDelete
    Replies
    1. Probably.

      Nvidia control panel->manage 3d settings->maximum pre rendered frames=1

      Delete
  8. just wondering if you could take a look at defiance? I think it's on the wrong profile. I tried other profiles and it works except some spots are kinda weird. Please?

    ReplyDelete