- Water refraction
- Underwater shadows
- Moved highlights on ocean floor to correct depth
- Sun shafts
- Underwater crepuscular rays
Extract the zip file to the game directory
Launch the game and set quality to Ultra (other settings may work as well, but I haven't tested them)
(Oprional) Disable the crosshair in the settings if you find it distracting.
L: Activate recommended convergence preset - use after starting a new game, loading an existing game or alt+tabbing. A custom convergence can be saved on this key by pressing L, adjusting the convergence, then pressing F7.
F: Holding sets a convergence suitable for use with the watch, and will return to the L preset on release.
X: Cycles between four four HUD depth presets - 75% (default), 99.5%, screen depth and 50%.
If the water looks broken, try alt+tabbing out of the game and back in.
The convergence gets reset after starting or loading a game - press L to load the recommended convergence preset.
Mouse cursor depth cannot be adjusted
From above, the waves right on the edge of the shore only move the water in one eye.
This is an early access game and the fix is likely to be broken by updates, so be sure to check back regularly, and report any broken effects.
This game has pushed DirectX9 shaders right to their limits, which caused me some problems creating the fix. Everything seems to be working now, but please let me know if you notice any details on the terrain or Ocean that are missing with the fix installed (such as missing shadows on the sand).