Thursday, August 27, 2015

Crysis 2 (DX11)

This fix is for real 3D



Thanks bo3b for helping me testing some stuff.

Fix:
- Shadows
- Lights
- Sun Beams
- Moon/Stars
- Halos in effects (Water, Smoke, lights, others)
- Decals
- Disappearing / flickering objects
- Crosshair depth adjustable "x" iniparams (using texture separation)
- Target icons depth adjustable "x" iniparams (using texture separation)
- HUD (minimap and Gun info only) toggle on/off ("P" key)
- HUD depth adjustable "y" iniparams (using texture separation)
- Left trigger / Right Mouse button override convergence for aiming.
- Remove DOF in ULTRA settings (really the worst DOF i've seen in a game)

Presets:
- "o" key for cycling through different depth for Crosshair and Target icons
- "p" key for enable/disable HUD (minimap and Gun info)

Recommended settings:
- In this game i mainly focus on ULTRA settings, the game have very good performance, so no point to reduce the quality. Lower settings will have shadows and lights issues.
- Disable Motion Blur
- Use this command in the console: r_drawnearfov 2 --> Removes weapon (you can crank up convergence)

Know issues:
- Reflection in buildings/windows (not all)
- Water reflection (not always)

SLI:
- Some object render incorrectly and visual artifacts (i don't have SLI so try different SLI bits and profiles with Nvidia inspector, please report back).


Instructions:
- Extract where Crysis2.exe is located

Download

Screenshots

Saturday, August 22, 2015

Absolute Drift



What this mod does:
- Fixes shadows / haloing issues

Installation:
- Download this ZIP file and extract the contents into the directory "..\Absolute Drift\"
- Use Nvidia Inspector to assign "AbsoluteDrift.exe" to the profile "3D-Hub Player". (For instructions on how to assign profiles, see this guide)



Thursday, August 6, 2015

Crysis 3 (DX11)

This fix is for real 3D



Almost 2 1/2 years have past since Crysis 3 was release... i stop playing this game with the hope some day this game will be playable in real 3D.....well, this days is now, thanks to DarkStarSword.

Thanks DarkStarSword for cracking down Cryengine, making real 3D possible. :)
Also i want to thanks mike_ar69 for additionals fixed shaders.

Fix:
- Shadows
- Lights
- Sun Beams
- Moon
- Halos in effects (Water, Smoke, light, others)
- Decals
- Disappearing / flickering objects
- Crosshair depth adjustable "x" iniparams (using texture separation)
- Target icons depth adjustable "x" iniparams (using texture separation)
- HUD (minimap and Gun info only) toggle on/off ("P" key)
- HUD depth adjustable "y" iniparams (using texture separation)
- Left trigger / Right Mouse button override convergence for aiming.

Presets:
- "o" key for cycling through different depth for Crosshair and Target icons
- "p" key for enable/disable HUD (minimap and Gun info)

Recommended settings:
- Use VERY HIGH presets, i fix shaders with others settings, but i mainly focus on very high
- Use this commands:
         r_drawnearfov = 2 --> Removes weapon (you can crank up convergence)
         r_ChromaticAberration = 0 --> Disable this effect (I personally don't like it)
         r_Sharpening = 1  --> Image more sharp

Know issues:
- Water Reflection when looking down
- Water shine reflections on walls, roof, others
PS: I'm still looking this....maybe i will need help from DarkStarSword.

SLI:
- Some object render incorrectly and visual artifacts (i don't have SLI so try different SLI bits and profiles with Nvidia inspector, please report back).
- mihabolil reported that reducing OBJECT to Medium and use SHADOWS in High help. Look here.

Instructions:
- Extract where Crysis3.exe is located

Download

Screenshots

Wednesday, August 5, 2015

Dream


What this mod does:
- Fixes shadows, reflections, fog & light shafts
- Pushes interact icons into depth
- Disables depth of field
- Fixes an issue that caused the main character's hair to be misaligned with the body.

Important note: 
- Don't manually adjust the separation (depth). Doing so will cause the main character's hair to become misaligned. Instead, press the backslash key to cycle through four separation presets. Convergence, however, can still be adjusted and saved on the backslash key.
- Also fix was tested with all graphics settings maxed out

Installation:
- Download this ZIP file and extract the contents into the directory "..\Dream\Binaries\Win32\"


Used DarkStarSword's "Viscera: Cleanup Detail" fix as a template to fix this game.

Tuesday, August 4, 2015

King's Quest


What this mod does:
- Fixes shadows, reflections & fog
- Pushes crosshair into depth & fixes UI depth in main menu
- Adds a low convergence preset to the '1' key. Press this when aiming (with the bow & arrow) and for some cutscenes.
- Adds a medium & high convergence preset to the '2' key.
- Adds a very high convergence preset to the '3' key for some occasional scenes.


Installation:
- Download this ZIP file and extract the contents into the directory "..\Kings Quest\Binaries\Win\"
- If the game crashes, go to the Steam directory and delete the file "GameOverlayRenderer64.dll".


I intend to update this fix as new chapters get added to the game

Monday, August 3, 2015

Cradle [DX11]

3DMigoto 3D Vision DX11 Fix

Fix created and submitted by InsaneInGame



Fix parameters:
- Skybox is at correct depth
- Reflections on water (from sun illumination) renders correctly with different convergence values
- Shadows are disabled as default (for now), but can be turned on with the "Caps Lock" key.
  (some sections in the game have working shadows)
- Moved overall HUD (menu system, general HUD elements) to depth
- Added 2 convergence presets to the "J" key and "middle mouse button"
  (preset #1 is for walking; high convergence)
  (preset #2 is for close-up scenes and scenarios; low convergence)

Issues to be resolved (future updates):
- Shadows (mostly dynamic shadows)
- Sun bloom/illumination in skybox
- Some colorization issues in the horizon (background)
- Increasing and decreasing convergence, will trim off a certain degree of the picture on the right side
  (when convergence is set to "1.0" (my highest convergence preset), the picture is fine)

Installation:
- Download this RAR file and extract the contents into the directory "..\Cradle\bin\"
- In the game settings, make sure to set the quality slider to 10/10 (max).
  (this will trigger DX11, and the fix will register and activate)
- This is the 64-bit version of the 3DMigoto wrapper, so make sure to launch the cradle_x64.exe file (or launch directly from steam)